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History History Adventures Learning Materials

Games Based on Important Historical Events: Learning the Smart Way

Video games based on important historical events take you back in time, ensuring that you fall in love with the subject! Historical video games allow players to become active participants in some of the most pivotal periods in human history. Unlike history textbooks, these games provide enormous experiences that cannot be matched by written content. Here are some of the video games based on important historical events that bring history to life!

1.      The Oregon Trail

Game Release Year: 1971

Historical Time Period: 1846–1869

The Oregon Trail is a famous computer game intended to teach youngsters about the hard realities of pioneer life on the Oregon Trail. In The Oregon Trail, players will assume a wagon commander attempting to cross the legendary Trail.

They’ll start in Independence, Missouri, and conclude in the Willamette Valley, Oregon. The game depicts how different classes could travel the Oregon Trail, with a banker having more money and hence more resources than a farmer. It was not uncommon for a group member to become ill and die, and this is no exception in the game.

The fear of wild Native Americans was exaggerated in the imaginations of actual travelers, and this was replicated in the computer game characters. Native Americans would emerge out of nowhere in the game to attack the travelers.

2.      Victoria II

Image from Amazon

Game Release Year: 2010

Historical Time Period: 1836–1936

The Industrial Revolution is more than just a transition from agriculture to industry. The Industrial Revolution sparked a boom in literacy and complex concepts like communism, labor laws, and universal suffrage. Victoria II allows gamers to experience the entire revolution.

Victoria II has a greater focus on internal control than on warfare. This is a massive geopolitical simulation in which you assume command of any state you choose at the start of the Victorian era in 1836 and govern it in real-time for the next century.

It will take the gamers on a virtual visit back in time where they will learn the historical events and take decisions that will help them visualize possible historical alternatives.

3.      Genghis Khan II

Game Release Year: 1992

Historical Time Period: 1184 AD – 1274 AD

Genghis Khan II is a turn-based grand strategy game featuring tactical and strategic phases. The strategy phase focuses on state-building, economic improvement, and diplomacy, while the tactics phase focuses on turn-based warfare between various forces.

There are four time periods covered in the game. Starting from the conquest of Mongolia, the transformation of Genghis Khan, the birth of the Yuan Dynasty to the conquest of the world. Aside from Genghis Khan, gamers can choose from various leaders from surrounding regions in North Africa, Asia, and even Europe.

4.      Battlefield Germany

Game Release Year: 1987

Historical Time Period: 1955–1991

Battlefield Germany is a strategic video game with turn-based gameplay. The game takes place in a hypothetical scenario in which powers of NATO and the Warsaw Pact engage a military conflict across Europe, focusing on West and East Germany.

Based on whatever party was selected, the gamer will enter the play on either side of Europe. When playing as NATO, the primary goal is to keep Soviet forces pinned down long enough for American assistance to come. When fighting as the Warsaw Pact, however, the goal is to eliminate all NATO troops. The game allows the player to view both sides of a significant historical event which is an integral part of any history lesson.

5.      1979 Revolution: Black Friday

Image from Oxford student

Game Release Year: 2016

Historical Time Period: 1978 (Iranian Revolution)

1979 Revolution: Black Friday allows gamers to see the upheavals through the eyes of a photographer who is witnessing the Iranian Revolution. Throughout the game, the player makes timed responses that determine the plot’s fate.

The game developers took hundreds of interviews with Iranians who experienced the revolution. Gamers may get history education through authentic pictures and audio recordings, in addition to picking their own journey in the game to find alternative narratives. By the end of the game, it feels like you experienced the Iranian revolution firsthand.

6.      Valiant Hearts: The Great War

Game Release Year: 2014

Historical Time Period: 1914 (World War I)

Valiant Hearts is a riveting and eye-opening story of the numerous hardships people endured during the Great War.  Valiant Hearts is, at its core, a puzzle game set against the backdrop of a gripping tale. In this game, four characters assist a German soldier in finding his true love.

Valiant Hearts is a unique game. It encompasses a magnificent experience that will warm your heart while also educating you about history. Collectibles from World War I are scattered throughout each level, and locating them reveals detailed descriptions of the object. Each level is organized by a useful chronology and events overview, and each page provides more historical knowledge, statistics, and critical events from WWI.

7.      The Saboteur

Image from change.org

Game Release Year: 2009

Historical Time Period: 1940 (World War II)

The player plays Sean Devlin the Saboteur, a street-tough Irish car racer stuck behind enemy territory in Nazi-occupied France in the 1940s. Sean battles through expansive Paris, slipping into the core of Nazi activities and disrupting their every move, driven by personal vengeance.

This game is unlike any other historical simulation of World War II. Instead of playing the game through the eyes of a soldier, you get to be a spy. Sean Devlin, the protagonist, is modeled on William Grover-Williams’ true story. While the Nazis took his life, his legacy helped lay the groundwork for France’s independence.

These games based on significant historical events aren’t experiences that will offer you a completely accurate representation of a historical period, but they will give you a sense of the era’s settings, culture, politics, military, and other aspects. These games have created a fantastic experience based on a solid historical foundation.

It’s just enough to give you a sense of critical historical events and lure you towards history. Once you develop a budding interest in the subject, you can explore the era or the personality that inspired you the most!

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Our official launch trailer!

History Adventures, World of Characters, Book 3, (1750-1900).

A fresh approach to history education, designed for today’s digital generation.

This interactive, multimodal learning experience combines the latest in mobile entertainment with the power of narrative design—bringing the pages of history to life.

History Adventures foregrounds the power of story, narrativizing the experiences of people who lived in past centuries—in different epochs and locations around the globe. Students will witness the very real moments these very real people lived through, as if they were there. And via the empathy inspired by quality storytelling, students will feel the life or death stakes of decisions made in the moment.

The January 2020 release of History Adventures covers the Period from 1750-1900 through the lens of 5 amazing people living through complex flash-points in time.

Book 3 Features

  1. Agent 355, (a slave… and an American Revolutionary War spy)
  2. Jiemba, (an indigenous Australian at Botany Bay when the British convict ships arrived)
  3. Fei Hong, (a Chinese family man, surviving the Opium Wars)
  4. Khari, (a native rebel resisting Belgian oppression during the (so-called) Congo Free State)
  5. Thomas Brown, (a muckraking reporter, working to expose the malpractice of the Chicago Meatpacking Industry).

History Adventures, World of Characters, Book 3 (1750-1900), will go live on iTunes, January of 2020, available for download around the world!

History Adventures: The Stories of People in Time, Connected by Eternity..

Created by Spencer Striker, PhD

#history #digitallearning #historyeducation #digitaldesign #learningdesign #illustration #americanrevolution #congofreestate #peopleshistory #bighistory #mobilelearning #multimodality #interactivelearning #powerofstory #narrativedesign #historicalfiction #characterdesign #washingtonsspies #opiumwars #revolution #rebellion #Imperialism #exploration #clashofcivilizations #muckrakers #botanybay #gunboatdiplomacy #indigenous #chicagomeatpackers #historyadventures

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Characters History Adventures Narrative Excerpts Spencer Striker PhD

Introducing: Agent 355, American Revolutionary War Spy

United States of America, 1778 CE

“I am not a soldier. I will never wield a musket nor face cannon fire. My place is not upon the battlements nor cutting across a battlefield. I am a spy. Intent upon serving my young nation. As it tears itself away from its infuriated progenitor, Great Britain, I take pride in helping save it from itself. And who better to sneak throughout the halls, eavesdropping conversations as I fill bathtubs and stoke hearths for the chilly evenings? We have a traitor in our midst. An officer by the name of Arnold…”

— Excerpted from History Adventures, World of Characters, Book 3, 1750–1900, created by Spencer Striker, PhD

..coming to iTunes, January 2020..

The future of the book is now.

History Adventures — a next gen digital book experience being developed by an international team of animators, artists, designers, and historians — represents an enhanced, multimodal learning design for 21st Century students.

This media-rich learning experience combines the latest in mobile entertainment — and the power of narrative design — with a cross-disciplinary approach to teaching history: awakening student fascination for the past…bringing the pages of history to life.

The narrative structure will be like zooming in through portals in time, to observe — and feel the drama and excitement — of little slices of lived human experience.

And from these stories, we will extract curricular concepts relevant to a bigger picture understanding of history and its fascinatingly interwoven, cross-disciplinary themes.

History Adventures: the Stories of People in Time, Connected by Eternity..

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Characters History Adventures Narrative Excerpts

Luis Felipe Gutierrez, Spanish Conquistador, the New World (Modern Day, Peru), 1537 CE

“He was strolling through the jungle; he had to reach the other side of the mountains. Luis knew that he faced a long journey to reach the last outpost of the Spanish Empire – at the edge of civilization, where the map fell off into legend. It was the Anno Domini 1537, and Luis Felipe Guiterrez had arrived in the New World the year before, sent by his majesty Charles V to help his fellow countrymen complete the conquest of the land we now call Peru. The world he encountered now was nothing like he’d expected..”

– Excerpted from History Adventures, World of Characters
..coming to iTunes, January 2020

The future of the book is now.

Drawing inspiration from Robert Garland’s The Other Side of History: Daily Life in the Ancient World (2010): History Adventures conjures snapshots of compellingly real historical scenarios. The characters will not be world famous, like Alexander, Cleopatra, or Napoleon. Rather, they will be relatable, normal people – living in extraordinary circumstances.

The narrative structure will be like zooming in through portals in time, to observe – and feel the drama and excitement – of little slices of lived human experience.And from these stories, we will extract curricular concepts relevant to a bigger picture understanding of history and its fascinatingly interwoven, cross-disciplinary themes.

History Adventures: the Stories of People in Time, Connected by Eternity..

coming to itunes, January 2020